Building the Future of Esports Betting & Entertainment

There are ~ 2.5B gamers globally, almost 600M are esports viewers

Esports Entertainment Group Profile


(Nasdaq: GMBL)


esports-quote -

What Is Esports?

The professionalization or world of completive gaming

  • Played in teams or individually
  • Played online or in stadiums and arenas around the world
  • Viewed by 350+ million people online
  • Stadiums like Madison Square Garden (world's most famous arena) host sold out events
  • 2.5-3.5 billion gamers globally, a majority of which are younger than a typical casino-goer or gambler (ages 18-35), more diverse and wealthier (43% have an annual household income >$75K) than a typical American sports audience.
  • 2023 projected audience to be 600 million fans
  • Global esports could ultimately generate $40-50B in wagers and $5B in revenues at maturity in next 10 years
  • 61% of Gen Z prefer esports to traditional sports




Youth once ridiculed for gaming have now made millions playing in tournaments and sponsorships while amassing a global fan bases as large as the traditional sports athletes


Popular Games

  • Dota
  • Call of duty
  • Fifa
  • League of legends
  • Overwatch
  • Counterstrike
  • Fortnite



Full-stack esports and online gambling company fueled by the growth of video-gaming and the ascendance of esports with new generations. 


Fiscal First Quarter 2022 Financial Results

  • Net Revenue $16.4 Million
    • 86% increase compared to Q4 2021
  • Gross Profit of $10 Million
    • 92% increase compared to Q4 2021
  • Gross margin of 61%, 
    • Compared to 59% in Q4 2021

“With the strong start to FY22 and continued momentum in our business, we are reiterating our expectation that Esports Entertainment will eclipse more than $100 million in revenue this fiscal year.” – Grant Johnson Founder and CEO


Other Highlights

  • GMBL trading on NASDAQ
  • 2021 revenue $16.8M vs. nil in 2020
  • Diversified Revenue Streams Provide Broad Industry Exposure
  • One-Stop-Shop Infrastructure Solution for the Esports Industry
  • Strong Track Record of M&A
  • Official Esports tournament platform for a number of professional sports teams, 
    • Including the New England Patriots, Philadelphia Eagles, Los Angeles Kings and Cleveland Cavaliers Esports centers launching at UCLA, Pro Football Hall of Fame
  • Launched fan-centered EGL ClubClash program with professional sports teams
  • Partnered with Hall of Fame Resort and Entertainment Company to become the official esports provider for the Hall of Fame Village powered by Johnson Controls
  • Entered into agreement to launch state-of-the-art Helix eSports gaming facility at UCLA
  • Established content partnership with ESTV EsportsTV, 
    • World's first 24-7 live linear video channel dedicated to Esports
  • Tier -1 Gambling Licenses
    • Malta
    • UK
    • Ireland 
    • New Jersey (pending approval)
    • Sweden (pending approval)
    • Spain (pending approval)
  • Esports wagering is completely legal in NJ, NV, TN and WV, and regulated (certain restrictions apply but not illegal) in AR, DE, NY, IA, IL, MI, RI, MT, NM, OR and PA, with more states in the pipeline.


Investing in esports Purpose Investments

11 Pro Sport Team Partnerships 

With Some of The Largest and Greatest Sport Teams in The World



  • Arsenal Football Club, New England Patriots, New York Rangers (Massive Clubs in respective leagues)
  • Growing Pipeline, Goal to acquire deals with all 32 American Football Teams
    • Deals with 7 To Date
  • 100M+ Combined Fan Base
  • Major Growth in Asia, Middle East, and Africa for some of these Organizations
  • Teams promote EEG as official esports partner and provide apparel, tickets, social media and team prizes
  • EEG hosts esports competitions on-line to enable better engagement between teams/fan base



EEG has two distinct divisions with multiple subsidiaries within each division:

  • Esports
  • iGaming



  • NJ gaming License in the pipeline
  • Gaming licenses in UK, Sweden, Ireland, Malta and Spain - access to 149 countries
  • Digital gaming businesses acquired:
    • Argyll Entertainment
    • Lucky Dino Gaming
    • Bethard
    • Vie.G


List of Subsidiaries

EEG Esports:


 EGL is a B2B-centric provider of live and online events and tournaments where gamers can compete and enjoy a wide range of content relating to esports and video games on a proprietary technology platform with over 350,000 registered gamers. Services include full turnkey esports events, live broadcast production, game launches, and online branded tournaments

EEG Labs:

EEG Labs, an esports-oriented analytics provider for game publishers and brands. EEG Labs uses computer vision, natural language processing, and machine learning tools, to provide customizable data delivery for audience and performance intelligence, broadcast and profile generation.



Helix eSports, owns and operates five esports entertainment centers. Two of those are among the five largest such facilities in the U.S. Helix offers a variety of experiences including casual play, competitive tournaments, STEM programming, high school leagues, large groups, and esports bootcamps.




GGCircuit, is a business-to-business software company that provides cloud-based management for gaming centers, tournament platforms, and integrated wallet/point-of-sale solutions for enterprise customers. It helps companies run their physical esports locations.


  • NFL, NHL, MLS and other pro sport team partnerships
  • Tribal Casinos
  • Digital and retail (Helix Centers)
  • B2B products
    • GGC software services: 600venues/colleges; 15k screens/2m players
  • Data farming and collection (EEG Labs)
    • Data collected on gamer performance and spectator betting activity


EEG is Undervalued Relative to Comps:


Last changed at 09-Aug-2022 11:02AM by AGORACOM