A leader in esports events, sponsorships, production
TGS partners with Fortune 500 brands in this Billion Dollar Industry with 2.7B iGamers Worldwide
TGS ESports Inc.
ESPORTS: The Industry That Is Estimated To Bring In 2.8 Billion In Revenue By 2023
The Gaming Stadium, a first of its kind esports Stadium in Canada, is located in Richmond, British Columbia. The Stadium is custom built from the ground up with one purpose in mind – build the best damn place to play and watch your favorite esports.
What is TGS ESPORTS?
- Founded 2018 - TGS has become a leader in esports events, sponsorships, production
- A leading provider of online esports tournaments for corporations
- Currently operating many online esports tournaments per week.
- Tournaments sponsored by companies such as Pepsi, Red Bull, Shaw Cable, 7-11
- Broadcasts for live esports events including NHL 20, NBA2k, Fortnite, COD.
- Able to broadcast any type of event with participants from all over the World
- Content feed can be sent to any online platform or TV station
- GINX Esports TV - Custom content for Canada, potential for 50 countries
- Twitch - Last 30 days (as of Jan 19, 2021): 3200 hours watched, 79,522 views, Peak of 502 concurrent viewers
- In addition to sponsorship revenues, TGS generates revenue from targeted user data
- Owns the only Canadian produced Esports radio show Airing weekly on Rogers Sportsnet
- Growth will include
- Acquisitions - See Pepper acquisition below
- Organic growth - Increasing number of online tournaments
- Organic growth - Scholastic league connecting schools and students
- Organic growth - Content production and licensing
- Organic growth - Coaching and player management
- TGS, in partnership with Nacion Gamer, has delivered its first two events for the Mexican market
- Esports is a global phenomenon whose growth has accelerated in COVID era
Feb 18, 2022 | TGS Esports Signs Non-Binding Letter of Intent for Reverse Takeover and Agreement for $1,000,000 LoanTGS
STRATEGIC PARTNERS AND SPONSORS
WHAT IS ESPORTS?
- Esports is the professionalization of video games with real matches, tournaments and money
- Tournament prize pools exceed prize pools in tennis, golf and other major sports
- The International 9 - $40,000,000
- 2019 Fortnite World Cup Finals – $30,400,000
- Streaming services like Twitch allow viewers to watch as their favourite gamers play in real time, and this is typically where popular gamers build up their fandoms
- It is reported that 2.5 million Canadians are esports players. Further, it is estimated esports will bring in 2.8 billion in revenue by 2023.
- That is a growth rate of 5.5%. Experts expect Canada’s esports growth revenue will rise to 14.5% by next year. That is almost twice the growth rate of the rest of the world.
- ESports is more than a bunch of kids playing video games in the basement. In 2021, industry revenues reached over USD $1.1 billion globally, with a year-on-year increase of 26.7%.
- In Canada, the gaming industry is growing at an impressive rate. Each year, it contributes CAD $4.5 billion to the country’s GDP.
- In fact, eSports revenue in Canada increased almost 6.8 times between 2014 and 2018. Then there’s Canada’s deep digital talent pool. With close to 28,000 game developers in 700 studios, the gaming industry in Canada is turning heads.
HOW BIG IS ESPORTS?
- There will be 29.6 million monthly esports viewers in 2022, up 11.5% from 2021, according to Insider Intelligence.
- Total Esports audience will grow to 495.0 million people in 2020, Newzoo said.
- Esports Enthusiasts (people who watch more than once a month) make up 222.9 million of this number.
- In 2021, industry revenues reached over USD $1.1 billion globally, with a year-on-year increase of 26.7%
- In the coming year, the global Esports economy will generate revenues of $1.1 billion, a year-on-year growth of 15.7%.
- Consumer spending on tickets and merchandise will total $121.7 million, while another $116.3 million will come from game publishers’ investments into the esports space, via supporting tournaments through partnerships or as white-label projects with professional tournament organizers
Pepper uses a proprietary AI engine to automatically capture game score data without having to rely on third-party API integrations or requiring players to manually upload their scores.
The acquisitions and investments have provided tremendous success thus far and TGS is pleased to share some highlights of each company:
- Pepper Esports launched the initial alpha release of its gaming platform in September and is hosting tournaments regularly. The user base has grown to 3000+ users
- Even Matchup Gaming announced Let's Make Big Moves, taking place in New York in January, which sold out in a matter of days and will have 900+ players in attendance
- Even Matchup Gaming also relaunched its in person events, Revenge of the 6ix and Weekly Wave, in Toronto
- Volcanic launched the Collegiate Champions Series, a six month series of events and workshops open to any post-secondary student in Canada. So far the series has interacted with 400+ students and 25+ schools
- Mountain Side Games ("MSG") is hosting in person events focused on gaming as well as health and wellness initiatives in and around Vancouver. MSG has interacted with 1500+ participants through these events
- Registration fees per registration
- Currently over 1000 online tournaments run daily
- Professional live event and production fees
- Event Shops take fees from purchases made through stores
- Community Funded Events take a portion of player funded prize pools for tournaments created on Pepper
- Premium Player Subscription model for advanced player stats, exclusive features, & verified accounts for professional gamers
- Player Data Licensing to 3rd parties including sponsors, talent scouts, coaches, professional organizations, and market research
- Competition discovery and registration
- Tournament Management
- Score Tracking
- Player Rivalries
- Live Leaderboards
- Global Rankings
- Online Registration
- Digital Wallets
- Payment Processing
- Player statistics
- Executed a letter of intent dated August 28, 2020 to acquire Pepper Esports Inc., a leading competitive esports platform
- TGS is expected to acquire all of the outstanding securities of Pepper by way of a three-cornered amalgamation.
- Pepper platform offers an advanced suite of tools for league operators, tournament operators, and venue owners to setup and manage esports communities and run world class events.
- These include key innovations
- Pepper's automatic game scoring technology, which uses its patent pending AI engine and saves event organizers hundreds of hours of setup time, while also providing players and attendees with a vastly improved experience
- Acquisition is expected to provide TGS with diverse new online revenue streams that include data monetization, payment processing and recurring subscription revenue
- Combined company will have the ability to acquire users from all over the globe through tournaments of any kind.